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I've tried this three times now and I gotta say: I don't get it. The merge function doesn't work as far as I can tell (I'm clicking and dragging but nothing's happening). It's a neat idea! But I genuinely CANNOT get anything to work.

Additionally, instantly dying as soon as something touches your sun in the middle seems... unfair. Surely your core should have a health system instead of instantly exploding. 

Also, your buttons have a tendency to go off the screen, especially in the case of the frost rune when there's three of them up for grabs (is that intended, by the way? Having three of the same upgrade?) 

All in all, neat idea but definitely does need some tuning! I'll be watching this with interest because the concept is very neat!

(+1)

Hi KitKatarine! Honestly, reading your comment felt like finding gold on the street. Sometimes as devs, we get so fixated on an idea that we forget players might see it differently (like expecting a "Drag & Drop" merge instead of a "Slider"). I hadn't realized that friction until you pointed it out. Thank you! I’ve already added a text tutorial at the start to clarify the controls.

Regarding the "instantly dying" – you are totally right. It was frustrating me too! We initially had a health system, removed it to increase difficulty, but it became unfair. We are re-balancing the Core so it feels less vulnerable. I want the player to feel that if they lose, it was a strategy mistake, not a cheap shot.

The UI going off-screen is definitely on the fix list! We are still expanding the upgrades pool, so that screen will get a rework soon. If you have any cool ideas for new abilities/runes, please let me know!

Thanks again for the feedback and for sticking with us. We’re working hard to make it fun!

I just gave it a spin and YES the tutorial is MUCH clearer; a 2048 style merge system is SO fun, and I was really happy to see my plants grow and get stronger (I still died but that's a skill issue on my part) Thank you, this is a Neat Game <3