🇧🇷 Versão em Português

Bem-vindo ao Atomic Garden, onde a biologia encontra o neon.

Neste jogo de estratégia, o grid é o seu jardim e a sua arma. Combinamos a mecânica clássica de puzzles deslizantes com a tensão de defender sua base contra hordas implacáveis. Mas cuidado: força bruta não é tudo.

🌱 Como Funciona:

  • Cultive: Plante sementes no grid.
  • Funda (Merge): Deslize para combinar plantas do mesmo tipo. A nova planta herda todos os upgrades das anteriores.
  • Defenda: Seus "filhos" atacam automaticamente os inimigos.

🧠 Estratégia de Combate (Importante!):

  • Não Crie Apenas um "Monstro": Pode parecer tentador fundir tudo em uma única planta super-poderosa, mas um único atirador não consegue segurar a horda inteira. Ter várias plantas de nível médio cobrindo diferentes ângulos geralmente é melhor do que ter uma só planta de nível máximo. Gerencie seu espaço!
  • Punição de Movimento: Pense antes de deslizar! Quando você move o grid, as plantas que deslizaram ficam momentaneamente "atordoadas" e param de atirar enquanto se recuperam. Se você ficar deslizando sem parar, suas defesas ficarão inativas e os inimigos vão passar. Mova-se com propósito.

⚠️ Estado Atual: Alpha / Em Desenvolvimento Este jogo é um protótipo focado em validar se a mecânica é divertida.

  • Visual: A arte é provisória (WIP). O "quadrado" no centro é sua Base (Lótus), um placeholder que não se move.
  • Balanceamento: Estamos testando os limites da dificuldade e da economia de biomassa.

💬 Precisamos do seu Feedback! A punição de movimento está justa? O equilíbrio entre fundir e espalhar plantas faz sentido? Deixe seu comentário e ajude a criar o jogo!

🇺🇸 English Version


Welcome to Atomic Garden, where biology meets neon code.

In this strategic defense game, the grid is both your garden and your weapon. We blend classic sliding puzzle mechanics with the tension of defending your core against relentless hordes. But be warned: brute force isn't enough.

🌱 Core Loop:

  • Grow: Plant seeds on the grid.
  • Merge: Slide to combine plants. The twist? The new plant inherits all upgrades from its parents.
  • Defend: Your creations automatically attack enemies trying to breach your Core.

🧠 Combat Strategy (Read This!):

  • Don't Build Just One "Monster": It might be tempting to merge everything into one super-unit, but a single shooter—no matter how strong—cannot handle the entire swarm. Maintaining multiple mid-level plants to cover more ground is often better than having one max-level unit. Spread your defense!
  • Movement Penalty: Think before you slide! When you move the grid, the affected plants become momentarily "dizzy" (stunned) and stop shooting while they recalibrate. If you spam movement mindlessly, your defenses will shut down, and the horde will overrun you. Move with purpose.

⚠️ Current Status: Alpha / In Development This build is a prototype focused on mechanics over visuals.

  • Visuals: Art is strictly "Work in Progress." The square in the center is your Base (Lotus), a placeholder that cannot move.
  • Balance: Difficulty and economy are currently being tuned.

💬 We Need Your Feedback! Is the movement penalty too harsh? Does the strategy of "wide vs tall" defense feel rewarding? Let us know in the comments!

Updated 4 hours ago
Published 2 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
Authorericlacerda
GenreStrategy
Made withGodot
Tags2D, atomic-garden, Pixel Art, Roguelike, Tower Defense

Development log

Comments

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I've tried this three times now and I gotta say: I don't get it. The merge function doesn't work as far as I can tell (I'm clicking and dragging but nothing's happening). It's a neat idea! But I genuinely CANNOT get anything to work.

Additionally, instantly dying as soon as something touches your sun in the middle seems... unfair. Surely your core should have a health system instead of instantly exploding. 

Also, your buttons have a tendency to go off the screen, especially in the case of the frost rune when there's three of them up for grabs (is that intended, by the way? Having three of the same upgrade?) 

All in all, neat idea but definitely does need some tuning! I'll be watching this with interest because the concept is very neat!

(+1)

Hi KitKatarine! Honestly, reading your comment felt like finding gold on the street. Sometimes as devs, we get so fixated on an idea that we forget players might see it differently (like expecting a "Drag & Drop" merge instead of a "Slider"). I hadn't realized that friction until you pointed it out. Thank you! I’ve already added a text tutorial at the start to clarify the controls.

Regarding the "instantly dying" – you are totally right. It was frustrating me too! We initially had a health system, removed it to increase difficulty, but it became unfair. We are re-balancing the Core so it feels less vulnerable. I want the player to feel that if they lose, it was a strategy mistake, not a cheap shot.

The UI going off-screen is definitely on the fix list! We are still expanding the upgrades pool, so that screen will get a rework soon. If you have any cool ideas for new abilities/runes, please let me know!

Thanks again for the feedback and for sticking with us. We’re working hard to make it fun!

I just gave it a spin and YES the tutorial is MUCH clearer; a 2048 style merge system is SO fun, and I was really happy to see my plants grow and get stronger (I still died but that's a skill issue on my part) Thank you, this is a Neat Game <3